I’ve set myself the task of creating a movie that shows a hyperbolic tessellation. This project has been brewing in one form or another for years, but I’ve finally got the time and motivation to at least get started on it. Along the way, we’ll follow background, progress and various tangents. Although the math part is important, the software part will play a role, because at the moment I’ve got too many choices.
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Recent Posts
- A non-Euclidean tessellation and its fundamental domain.
- WebGL in the real world – a short case study – Part 2
- WebGL in the real world – a short case study – Part 1
- Visualizing hyperbolic symmetries using WebGL (aka a hyperbolic doodler in your browser)
- Tune up your Ninja senses: An Interview with the creators of iSlash
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